This is a response to your spec questions for rogues.
- Carnsir wrote:
- What are the current Rogue's specs. and what kind of weapons do you intend on using during the endgame content? Example: Swords/Daggers/Maces...Etc
Well carn, that depends. I can list a few very efficient specs, smoe require more skill than others.
For PVP Daggers, 30/0/31 is a great spec for 2v2 and 3v3 arenas and pvp and 1v1. Premed is HUGE for burst in 2v2s when u need to get someone down fast.But i will never spec premed. i personally think vigor is better than premed. when u are tryin to stunlock someone down or burst them u have to wait an extra 2 seconds to get the energy unless u time it perfectly which isnt much of a problem for me because i have so much pvp exp but for a lot of people they get caught offgaurd or have bad timing. the 10 energy is also huge when u get one of their members down and u need to stunlock in a 1v1 or a 2v1 i will NEVER give up vigor as long as im daggers. i tried premed and i do not like it. its not as good as vigor for stunlocking or dmg. when u put on premed u have 10 seconds to do something, if u get flared u are fucked because now u have lost the jump and your forced to engage becuase if u run uve wasted it and now u have to wait 2 mins til u can use it again. if premed had zero cooldown it would be better than vigor maybe but at its current state it isnt by any means. with premed u start wioth premed ambush cb evisc BS and prol;ly KS after with vigor u ambush bs ks bs bs cb evisc u do same amount of dmg but u can stunlock better if u need to and u ary constantly being afffected by the talent rather than once every 2 minutes i would encourage 31/0/30 rather than 30/0/31, just my opinion though, u can decide for urself. i wont really talk about 5v5s in this thread because rogues are worthless if they arent the best and know thir class front and back in 5v5 compared to an extra MS warrior or something. although rogues can run around stun and kick and poison. they dont fit the needs of a 5v5 group as well as a mage or a hunter. a rogue with a good resto druid is the best option for 2v2 in my opinion. both classes have great versatility and the drudi can cyclone and kite. if the druid is resto, it makes the team HAVE to gaurd him therefore leaving the rogue to do much more while the druid reguv / lifebloom kites while effectively cycloning. a pally rogue is what others argue but there are 2 reasons this isnt good. 1: a pally cant kite peolpe around and it is not Necessary to gaurd apally. there is no reason to FF the pally with bubble and such. a good pally will fake heal a lot to bring out the CS and kicks early so he can heal no problem later and not have toworry about bubble silence. 2: it is much mroe rewarding and fun when u rape a team with good cyclones and kiting. the druid can keep moonfiring to keep dots and keep people in combat and slowly tick away the life, or rank 1 to conserve mana . plus u add in the 20% and no interrupt skill for 20 seconds. 'and bear form and stealth. u see, with a resto druid. he can stay stealthed for most of the fight until the rogue needs to be healed. then the team has to stop killin the rogue and focus on the druid. this can causwe them, to start playing sloppy and not work as well as a team. in addition,0 a druid can hug pillars for LOS and get outa combat to stealth again with DOT heals oni him.
for pvp, many argue that daggers is best. and it probably is but the thing is ddaggers requires a lot more gear and is inferior until a player is basically full epics. this is why i play fist and sword spec. sowrds is better in my opinion but ill leave that for u to decide. lets put it this way. with fist u get 5 crit. with swords u get 6% for an extra hit. that extra hit dela ssame asd first hit making it the same as a crit, but the sword proc can also crit, or even better,m u can get a double crit,. add in blinkstrike and GG. 20/41 for pve is great.
the only way i see a rogue beibng effective in a 5v5 is combat , imp kick imp sprint, more constant dops than burst. in a 5v5 u will probably have 3 healers so survivability wont be a hhuge issue for the rogue imo. i have noticed that once u start getting more rating in 2v2 3v3 and 5v5, u start to see rogues that are combat rather than sub or assass. in 2v2s i think that me and standouts are a nasty combo because neither of us will lose to any class 1v1, and we have no problemn getting 1 of the 2 down fast, either before the healer can react, or we silence, or we just chill with normal dmg then bust when healer is offgaurd, the big problem with our 2v2 is my gear. i have HORRIBLE gear especially for pvp. thats why im gonna start pvping a lot and try to get more arena gear. im workin on HWL gloves for deadly throw silence and then i think ill work on belt or chest or helm. the necklace is pretty nice too. for a rogue. resilience and stam is KEY, it doesnt matter how much fuckin ap and crit u have when u cant survive. killing a rogue with 9-10k health is damn near impossible with prep.Take this into consideration. with about 225 resil (which isnt hard to get) you remove mailce and opportunity talents from a rogue. thats 10 talent points that are worthless to a rogue thats attacking me. 5% crit and 20% crit dmg. 2 evasions for melee, cloak for range, sprintx2 vanishx2 add in bklind if thats not enuff, add in druid heals and GG. i only have around 8k health right now. and about 23 crit and 1250 ap i think. im not on to cherck atm. once me and standouts get better gear we will rape. the thing with us is we have no heals, but he is good with sheeps where we can run away and eat/drink to get some more health and mana to finish the team off. the only problem we gonna have is our gear. we still need top work on working together as a team but that will come with practice, time, and exp.
One spec that i neverreally tried til late 60 when ihad 6 piece t3 was hemo. it was really good at 60 and when i hit 70 i was stoked to get the lightning fists on my UD rogue (Geesh) and spec hemo. personally i go for 31/0/30, close to daggers but no impo backstab and u get hemo ghostlyu stirke and camoflauge instead of imp ambush and opportunity. I personally like hemo. Gret for pvp and its really fun. really good damage and insane stunlocks. its horrible for rogues if u dont have every key binded and easy to access. with hemo, u need to spam every thing all the time. trinkets vanish bblind hemo stuns blablablablablabla so much u have to spam. most spamming spec for a rogue. I love it. great stuns and awesome dmg like i said, but its also good for pve. not as good as combat but the 10 dmg increase helps for the other melee in the raid.
I am great with all specs but i prefer to be daggers, mostly for the backstab graphic of undeads. hemo looks same as evisc which i really like, but it is too much of the same thing for m. im stupid and picky like that. id rather have the sick looking evisc be the final move thats rapes for 3k dmg. with daggers a rogue is based on crits, the difference between me and other rogues is that i dont rely on crits. i can still adapt and as a matter of fact i liek it when i rape someone without getting crits, its much more rewarding for me and more embarrassing for the "Ownee"
I am getting my glad dagger tomorrow and i think im gonna put a mongoose on it. For everyone out there thats reading this post, no matter what class u are, work on stam and resilience for PvP. yes, ap and crit is better for raids, but stam and res is better for arenas. if u work on resilience gear, u will notice that your dmg output will go up even though its not what youre focusing on. u will start noticing how much easier pvp and arenas are.
personally, i have been wanting to try out 30/31/0 lately. seal fate adrenarush. i would lose potency and 10% ss which trns to 20% on ctris. but i would gain seal fate, which i think is one of the best rogue talents there is, and i would gain CB as well as 20% heal and fleetfooted. id still have imp kick and i would also gain riposte which is good rfor rogues and pallys. worthless for warriors because they are all MS spec fso theyre immune to disarm and if u ever run into a fury warrior in arenas its gonna be around 1500-1550 rating probably and u wnot need to worry about teams at that rating anyway. but riposte could still be good vs ms warrior because it does a lot of dmg. 150% melee dmg and at 70 with a sword u have around 600-700 base dmg i believe. this leaves combat maces and shadow step and mutilate i believe.
First, combat maces.
At 70, maces is a lot different than 60. now it increases weapon skill and still gives 6% stun chance. this stun chance( although not very reliable) could be HUGE in arena. rogues cant stun lock much with combat when rush is down so the mace stuns could be very effective in stunlockuig. at 60 mace stnu had deminishing returns with every other stun, now it has NO deminishing returns. this is HUGE in pvp, u can get a lucky stun midheal if kick and stuns are down or no energy which could easily change the whole game. personally i save between 5 and 25 energy at all times so i will have enuff to kick or KS but sometimes it misses . besides miss it can be blocked dodged and parried. i haver heard a lot of good things from this spec but ill need to try it out for myself before i believe it like any other spec.
Mutilate: in my opinion, HORRIBLE for arenas. you dont have dirty deeds or prep or 10% dmg out of stealth or inreased ap. the 10% out of stealth doesnt matter much cuz u get 10% when theyre KSed and another 10% when u use a fnishing move. your main burst from this spec would come from CB mutilate in my opinion but u have to use a lot of energy shiving and with mutilate u cant have a fast offhand for low energy shivs because u need high offhand dmg as well as high main hand dmg. the problem with mutilate is survivability which is KEY in arenas.
Shadowstep. FUCKING GARBAGE, i will say nothing else...
j/k. okay. shadowstep..eww the word just makes me wanna puke. Shadow step is a cool talent BUT it is WAY SHITTY for being the ULT of sub. basically your giving up CB fleetfooter 20% heal and 80% less energy finishing move when miss/dodge/parry/block and u miss on SEAL FATE and VIGOR. the ONLY thing u gain from step is 20% to ur next ambush or backstab............................. fucking disgusting. u miss on 2 cold Bloods and seal fate which is HUGE in arenas. seal fate makes ur stunlock ability and dmg output increase exponentially. the one good thing u gain from shadowstep is the 30% chance for killing blow to not affect you but when u have prep and good pvp gear, its not nessecary. shadowstep is also worthless if you are not with another DPSer. because u wont be able to kill someone fast enough by yourself.
I hope this helps u guys. This is pretty incomplete and i might add to it later but im kinda busy at school ATM so...
PEACE
-Geesh-